![]() ![]() In 2018, when development on Redfall began, ZeniMax was looking to be acquired, and “the company was encouraging its studios to develop games that could generate revenue beyond the initial sales,” reports Bloomberg. Despite Dishonored 2, Prey, and Deathloop being some of the best immersive sims of the best decade, none of these games were commercial successes. XboxĪrkane Studios has a reputation for making critically acclaimed games that don’t sell very well, at least in the eyes of its parent company ZeniMax. And I’m specifically frustrated here because Arkane has a great track record, and this game represents none of that and all of the worst trends the AAA industry currently has to offer.Redfall developers reportedly hoped Microsoft would cancel the project. This feels like the type of game you get from an underfunded, overly ambitious, early-access title on Steam. Redfall is embarrassing for Arkane Austin, and it’s an embarrassing big new IP launch for Xbox. On top of this, the missions have little in the way of any story and are basically copy-pasted over and over again. ![]() There are gear scores, customizable characters, a hero pass, and ugly menus. Redfall has all the elements of the current AAA design trend to be a live-service game, and much like Gotham Knights, it feels like along the way they realized people didn’t want that and then had to throw something together quickly to get it ready for some sort of release. I hate to use the word “lazy” to describe any game, but I really can’t think of any other word to describe how the first 10 minutes of the game feels. Hell, the very first mission of the game has you run across the map to two different downed helicopter locations in the middle of fields that were basically copy-pasted from one another. ![]()
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